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Dead space 3 story doesn
Dead space 3 story doesn










dead space 3 story doesn

It was the intentional direction of EA that we ended up with what we got. They could have gone the way of RE6 and 7, since they had similar issues. Īnd Dead Space 3's situation was too complex to just say that it killed the franchise.ĮA killed it. The only place I've heard it directly told was the 101 facts from the YouTube channel 2Spooky. What do you think the whole thing of Convergence is?Īnd while yes symbology is vague, repetition is not. So while I see your point, I feel that it's only as bad as it is because of Universal Ammo. Or you slap an Ammo box on the side effectively doubling your mag size because you skip every other reload, or you put a shotgun or Force Gun as the secondary tool on your one shot kill tool, giving you time to reload when the enemy is on their ass. Except you can have an OP tool as soon as chapter 4 with a tool that will one shot kill body shot, making ALL encounters point and click. Even on Impossible you can recieve 3 ammo clip from a Necromorph, which is 60% of a reload.Īnd this system becomes broken as shit once you get tools that have high mag sizes, or can kill in fewer amounts of Ammo. And the game LIBERALLY gives you stacks of ammo.

dead space 3 story doesn

So a stack of ammo clips with a base of 10 round in your Plasma cutter was 40 rounds in the stack. In DS3, one stack of Ammo Clips was 4 whole reloads. Meaning you had to have multiple stacks to have a reserve. Case in point, the Plasma Cutter could hold as much as 20, while a stack in your inventory is 24. In the other games, just because you had a stack of ammo doesn't mean you had a ton of ammo.












Dead space 3 story doesn